package com.oxymore.jbnetapi.wow.character.items;

public class CharItems
{
	private int averageItemLevel;
	private int averageItemLevelEquipped;
	private EquippedItem back;
	private EquippedItem chest;
	private EquippedItem feet;
	private EquippedItem finger1;
	private EquippedItem finger2;
	private EquippedItem hands;
	private EquippedItem head;
	private EquippedItem legs;
	private EquippedItem mainHand;
	private EquippedItem neck;
	private EquippedItem ranged;
	private EquippedItem shirt;
	private EquippedItem shoulder;
	private EquippedItem tabard;
	private EquippedItem trinket1;
	private EquippedItem trinket2;
	private EquippedItem waist;
	private EquippedItem wrist;

	public int getAverageItemLevel()
	{
		return averageItemLevel;
	}

	public void setAverageItemLevel(int averageItemLevel)
	{
		this.averageItemLevel = averageItemLevel;
	}

	public int getAverageItemLevelEquipped()
	{
		return averageItemLevelEquipped;
	}

	public void setAverageItemLevelEquipped(int averageItemLevelEquipped)
	{
		this.averageItemLevelEquipped = averageItemLevelEquipped;
	}

	public EquippedItem getBack()
	{
		return back;
	}

	public void setBack(EquippedItem back)
	{
		this.back = back;
	}

	public EquippedItem getChest()
	{
		return chest;
	}

	public void setChest(EquippedItem chest)
	{
		this.chest = chest;
	}

	public EquippedItem getFeet()
	{
		return feet;
	}

	public void setFeet(EquippedItem feet)
	{
		this.feet = feet;
	}

	public EquippedItem getFinger1()
	{
		return finger1;
	}

	public void setFinger1(EquippedItem finger1)
	{
		this.finger1 = finger1;
	}

	public EquippedItem getFinger2()
	{
		return finger2;
	}

	public void setFinger2(EquippedItem finger2)
	{
		this.finger2 = finger2;
	}

	public EquippedItem getHands()
	{
		return hands;
	}

	public void setHands(EquippedItem hands)
	{
		this.hands = hands;
	}

	public EquippedItem getHead()
	{
		return head;
	}

	public void setHead(EquippedItem head)
	{
		this.head = head;
	}

	public EquippedItem getLegs()
	{
		return legs;
	}

	public void setLegs(EquippedItem legs)
	{
		this.legs = legs;
	}

	public EquippedItem getMainHand()
	{
		return mainHand;
	}

	public void setMainHand(EquippedItem mainHand)
	{
		this.mainHand = mainHand;
	}

	public EquippedItem getNeck()
	{
		return neck;
	}

	public void setNeck(EquippedItem neck)
	{
		this.neck = neck;
	}

	public EquippedItem getRanged()
	{
		return ranged;
	}

	public void setRanged(EquippedItem ranged)
	{
		this.ranged = ranged;
	}

	public EquippedItem getShirt()
	{
		return shirt;
	}

	public void setShirt(EquippedItem shirt)
	{
		this.shirt = shirt;
	}

	public EquippedItem getShoulder()
	{
		return shoulder;
	}

	public void setShoulder(EquippedItem shoulder)
	{
		this.shoulder = shoulder;
	}

	public EquippedItem getTabard()
	{
		return tabard;
	}

	public void setTabard(EquippedItem tabard)
	{
		this.tabard = tabard;
	}

	public EquippedItem getTrinket1()
	{
		return trinket1;
	}

	public void setTrinket1(EquippedItem trinket1)
	{
		this.trinket1 = trinket1;
	}

	public EquippedItem getTrinket2()
	{
		return trinket2;
	}

	public void setTrinket2(EquippedItem trinket2)
	{
		this.trinket2 = trinket2;
	}

	public EquippedItem getWaist()
	{
		return waist;
	}

	public void setWaist(EquippedItem waist)
	{
		this.waist = waist;
	}

	public EquippedItem getWrist()
	{
		return wrist;
	}

	public void setWrist(EquippedItem wrist)
	{
		this.wrist = wrist;
	}

	@Override
	public String toString()
	{
		return "CharItems [averageItemLevel=" + averageItemLevel
				+ ", averageItemLevelEquipped=" + averageItemLevelEquipped
				+ ", back=" + back + ", chest=" + chest + ", feet=" + feet
				+ ", finger1=" + finger1 + ", finger2=" + finger2 + ", hands="
				+ hands + ", head=" + head + ", legs=" + legs + ", mainHand="
				+ mainHand + ", neck=" + neck + ", ranged=" + ranged
				+ ", shirt=" + shirt + ", shoulder=" + shoulder + ", tabard="
				+ tabard + ", trinket1=" + trinket1 + ", trinket2=" + trinket2
				+ ", waist=" + waist + ", wrist=" + wrist + "]";
	}
}
